|Welcome to the Skullgirls WikiSkullgirls, a game developed by Lab Zero Games and published by Autumn Games and Marvelous AQL.|
We are aiming to create the best online resource for Skullgirls knowledge, and because it is a wiki you can help!
|What's new in the World of Skullgirls?|
Time for another Encore!
Lab Zero Games hypes the crowd for all-new features coming to the PS4, Vita and Steam!
Make it flashy guys...Action!
Keep your DLC up to date for New Meridian's latest arrivals!
A Megalith Array of voices!
Everyone give a round of applause for our actors in the new fully-voiced Story Mode!
Got some Bones to spend?
Check out Skullgirls merchandise courtesy of Sanshee, Eighty Sixed and more!
Skullgirls is a fast-paced, 2D fighting game developed by Lab Zero Games (formerly known as Reverge Labs) and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad. The game first released in North America through a digital download format on April 10, 2012 on the PlayStation Network. It was released a day later on the Xbox Live Arcade on April 11, 2012. A PC version of the game was released via Steam on August 22, 2013, with all purchases coming with a frequently updated beta version known as the Skullgirls ∞Endless Beta∞.
Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
- Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
- Classic six-button play gives characters a huge variety of attacks and special moves
- With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A robust anti-infinite combo system keeps competitive play free of abusive tactics
- Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
- Official GGPO netcode ensures lag-free fighting online
- A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world
|Fighting Games on Wikia|
Battle Arena Toshinden • Bloody Roar • ClayFighter • Darkstalkers • Dead or Alive • Divekick • Guilty Gear • Injustice • Killer Instinct • Marvel vs. Capcom • M.U.G.E.N • Power Instinct • Skullgirls • SNK • Soulcalibur • Street Fighter • Super Smash Bros. • Tatsunoko vs. Capcom • Tekken • Under Night In‑Birth • Virtua Fighter • Xuan Dou Zhi Wang