Skullgirls Mobile is a free-to-play mobile spin-off/prequel of the original Skullgirls developed by Hidden Variable Studios. It was released for iOS and Android under LINE Corporation on May 25th 2017.
There are three game modes: Story, Prize Fights and Daily Events.
Including the game's tutorial, the story of Skullgirls Mobile is told in the style of a visual novel, interspersed with a series of matches, and is set before the events of Skullgirls.
In the tutorial, the player is introduced as having has just awoken after being experimented on by Brain Drain and Valentine at Lab 0. She tests the player's movements, introducing basic controls of the game.
Part 1: Egret Boot CampEdit
Part 2: A Fishbone to PickEdit
Part 3: Who's The Boss?Edit
The player tails Andy Anvil to see who he is after.
Part 4: Going All InEdit
Having identified the real threat to New Meridian, the Black Egrets and the player infiltrate the River King Casino and "scrounge up some incriminating dirt".
Part 5: Ascent of a WomanEdit
Introduced in Update 1.3, these dwell into the backstories of the Skullgirls characters. Every fight within an Origin Story requires a Fighter of that story’s character type.
Meaner. Better. Faster. StrongerEdit
Peacock's Origin Story, added on July 31st, 2017. This chapter covers her rescue from slavers by the Anti-Skullgirl Labs and her willing transformation into a soldier by Lab 8.
Beating the OddsEdit
Big Band's Origin Story, added on September 4th, 2017. This act concerns about Ben Birdland, who had been betrayed by the police force with a severe beating, before being modified as an Anti-Skullgirl soldier by Lab 8.
Painwheel's Origin Story, added on September 29th, 2017. Lab Zero kidnapped Carol before she becomes Painwheel.
Prize Fights is a game mode that requires the player to be at least level 10 to unlock it.
The mode put the player in a continuous string of 3v3 fights where they choose 3 among their collection of fighters and get matched to another team of 3 (created by either other players of guests having played the mode). The matchmaking method is based on the total fighter score of the 3 chosen fighters (as a result, choosing higher-point fighters results in getting matched with tougher opponents). If the player wins a match, they will get an amount of score that counts towards reward tiers of the Prize Fights' theme (for example, 'Medici Shakedown' theme contains Canopy-Coin reward tiers). The more the player wins, the longer win streak and, therefore, the higher score multiplier will be so the player can get to higher reward tiers.
The following are Prize Fights' themes:
- Blood Sport (Eliza)
- Casket Match (Valentine)
- Cutting Room Floor (Peacock)
- Medici Shakedown (Canopy Coins)
- No Pain, No Gain (Painwheel)
- One-Man Band (Big Band)
- Rumble Pack (Beowulf)
- Two to Tangle (Filia)
- Dame of Thrones (Parasoul)
- Medici Pit Fighting (Canopy Coins and Gold Moves)
- Medici Fight Club
- Medici Crime Spree
- Medici Heist
- High Wire Hijinks (Cerebella)
- Hot Off the Presses (Skill Points)
Daily Events is a game mode unlocked by finishing 'Who's The Boss?' in the Story Mode.
The mode is akin to a daily Story Mode with varying sets of fights and rewards based on themes. Rewards for completion are Canopy Coins, a Special Move and a Blockbuster move. The quality of the moves (Bronze, Silver or Gold) depends on the difficulty (Basic, Advanced and Expert, respectively).
Each day in a week has a different theme:
- Mon: After School Special (Filia)
- Tue: Walking The Beat (Big Band)
- Wed: Routine Checkup (Valentine); Wednesday Night Rawr (Beowulf)
- Thu: Anger Management (Painwheel)
- Fri: Tickets to the Fun Show (Cerebella)
- Sat: Saturday Morning Cartoons (Peacock)
- Sun: A Royal Audience (Parasoul); Bloody Sunday (Eliza)
In lieu of a roster made up of completely different characters, Skullgirls Mobile has fighters based on six different color palettes (including the original) of cast members from Skullgirls 2nd Encore, each with a unique title besides the character's name. They are split between rankings of bronze, silver and gold (with two palettes each per rank) and each character palette is associated with its own element: fire, water, wind, light or dark. In-game, this is explained as summoning fighters from parallel dimensions through the use of Relics.
|Filia||Bad Hair Day||Bronze||Dark|
|Bad Ms. Frosty||Silver||Water|
|That's All, Folks!||Gold||Light|
Swipe away: Dash backwards
Swipe Forward: Dash forward and attack
Swipe Forward Twice: Dash forward attack followed by knock back attack
Tap Light One Finger: Light attack press consecutively to combo
Tap Hold One Finger: Charge Attacks
Swipe Down One Finger: Perform a crouch (trip) attack
Swipe Up: Launch opponent in air. (Tap Immediately after launching the opponent to follow with aerial attacks)
Hold the Screen Two Fingers: Block
Swipe Anywhere Two Fingers: Throw
Press buttons on screen to Tag out, use Power attacks, and Blockbuster Attacks