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Skullgirls Mobile is a free-to-play mobile spin-off/prequel of the original Skullgirls developed by Hidden Variable Studios. It was released for iOS and Android under LINE Corporation on May 25th 2017.

There are three game modes: Story, Prize Fights and Daily Events.

StoryEdit

Including the game's tutorial, the story of Skullgirls Mobile is told in the style of a visual novel, interspersed with a series of matches, and is set before the events of Skullgirls.

Main StoryEdit

In the tutorial, the player is introduced as having has just awoken after being experimented on by Brain Drain and Valentine at Lab 0. She tests the player's movements, introducing basic controls of the game.

Part 1: Egret Boot CampEdit

Having escaped Lab 0 thanks to Valentine, the player joins the Black Egrets and trains with Princess Parasoul to further understand the game's mechanics.

Part 2: A Fishbone to PickEdit

The player investigates Little Innsmouth to find out what the Fishbone Gang is up to.

Part 3: Who's The Boss?Edit

The player tails Andy Anvil to see who he is after.

Part 4: Going All InEdit

Having identified the real threat to New Meridian, the Black Egrets and the player infiltrate the River King Casino and "scrounge up some incriminating dirt".

Part 5: Ascent of a WomanEdit

The Black Egrets and the player ascend New Meridian's tallest tower and take on the deadliest crime organization in the city.

Origin StoriesEdit

Introduced in Update 1.3[1], these dwell into the backstories of the Skullgirls characters. Every fight within an Origin Story requires a Fighter of that story’s character type.

Meaner. Better. Faster. StrongerEdit

Peacock's Origin Story, added on July 31st, 2017. This chapter covers her rescue from slavers by the Anti-Skullgirl Labs and her willing transformation into a soldier by Lab 8.

Prize FightsEdit

Prize Fights is a game mode that requires the player to be at least level 10 to unlock it.

The mode put the player in a continuous string of 3v3 fights where they choose 3 among their collection of fighters and get matched to another team of 3 (created by either other players of guests having played the mode). The matchmaking method is based on the total fighter score of the 3 chosen fighters (as a result, choosing higher-point fighters results in getting matched with tougher opponents). If the player wins a match, they will get an amount of score that counts towards reward tiers of the Prize Fights' theme (for example, 'Medici Shakedown' theme contains Canopy-Coin reward tiers). The more the player wins, the longer win streak and, therefore, the higher score multiplier will be so the player can get to higher reward tiers.

The following are Prize Fights' themes:

  • Blood Sport (Eliza)
  • Casket Match (Valentine)
  • Cutting Room Floor (Peacock)
  • Medici Shakedown (Canopy Coins)
  • No Pain, No Gain (Painwheel)
  • One-Man Band (Big Band)
  • Rumble Pack (Beowulf)

Daily EventsEdit

Daily Events is a game mode unlocked by finishing 'Who's The Boss?' in the Story Mode.

The mode is akin to a daily Story Mode with varying sets of fights and rewards based on themes. Rewards for completion are Canopy Coins, a Special Move and a Blockbuster move. The quality of the moves (Bronze, Silver or Gold) depends on the difficulty (Basic, Advanced and Expert, respectively).

Each day in a week has a different theme:

  • Mon: After School Special (Filia)
  • Tue: Walking The Beat (Big Band)
  • Wed: Routine Checkup (Valentine); Wednesday Night Rawr (Beowulf)
  • Thu: Anger Management (Painwheel)
  • Fri: Tickets to the Fun Show (Cerebella)
  • Sat: Saturday Morning Cartoons (Peacock)
  • Sun: A Royal Audience (Parasoul); Bloody Sunday (Eliza)

Fighter CardsEdit

In lieu of a roster made up of completely different characters, Skullgirls Mobile has fighters based on six different color palettes (including the original) of cast members from Skullgirls 2nd Encore, each with a unique title besides the character's name. They are split between rankings of bronze, silver and gold (with two palettes each per rank) and each character palette is associated with its own element: fire, water, wind, light or dark. In-game, this is explained as summoning fighters from parallel dimensions through the use of Relics.

Filia Bad Hair Day Bronze Dark
Frayed Ends Bronze Fire
Hair Apparent Silver Wind
Bad Ms. Frosty Silver Water
Parasite Weave Gold Fire
Dread Locks Gold Light
Cerebella Understudy Bronze Water
Headstrong Bronze Light
Gray Matter Silver Dark
Big Top Silver Light
Armed Forces Gold Wind
Harlequin Gold Fire
Peacock Rerun Bronze Fire
Sketchy Bronze Wind
Inkling Silver Dark
Peashooter Silver Wind
Untouchable Gold Water
That's All, Folks! Gold Light
Parasoul Sheltered Bronze Fire
Heavy Reign Bronze Wind
No Egrets Silver Water
Ivy League Silver Wind
Primed Gold Dark
Princess Pride Gold Light
Painwheel Rusty Bronze Light
Twisted Mettle Bronze Water
Rage Appropriate Silver Water
Blood Drive Silver Fire
Buzzkill Gold Wind
Raw Nerv Gold Dark
Valentine Scrub Bronze Wind
Icy Hot Bronze Water
Graveyard Shift Silver Dark
O Mai Silver Fire
Silent Kill Gold Water
Last Hope Gold Light
Big Band Bassline Bronze Wind
Beat Box Bronze Fire
Resonant Evil Silver Dark
Robocopy Silver Water
Private Dick Gold Fire
Epic Sax Gold Light
Eliza In Denile Bronze Water
Decrypted Bronze Dark
Bloody Valentine Silver Wind
Scarlet Viper Silver Fire
Diva Intervention Gold Light
Bloodbath Gold Dark
Beowulf Underdog Bronze Dark
Cold Stones Bronze Water
Number One Silver Fire
Hype Man Silver Wind
Weekend Warrior Gold Light
Wulfsbane Gold Dark

CONTROLS

Swipe away: Dash backwards

Swipe Forward: Dash forward and attack

Swipe Forward Twice: Dash forward attack followed by knock back attack

Tap Light One Finger: Light attack press consecutively to combo

Tap Hold One Finger: Charge Attacks

Swipe Down One Finger: Perform a crouch (trip) attack

Swipe Up: Launch opponent in air. (Tap Immediately after launching the opponent to follow with aerial attacks)

Hold the Screen Two Fingers: Block

Swipe Anywhere Two Fingers: Throw

Press buttons on screen to Tag out, use Power attacks, and Blockbuster Attacks

ReferencesEdit

  1. 1.3.0 Update Notes (LIVE!)
Skullgirls
Games
Main Editions SkullgirlsSkullgirls EncoreSkullgirls 2nd Encore
Spin-offs Skullgirls Mobile
Characters
Main Cast Filia (Samson) • CerebellaPeacock (Avery) • ParasoulMs. FortunePainwheelValentineDouble
DLC Squigly (Leviathan) • Big BandFukuaEliza (Sekhmet) • BeowulfRobo-Fortune
Other AdamAeonAlbusAndy AnvilAnnieBeatrixBlack DahliaBrain DrainDelilahDr. AvianDr. GeigerFengGeorge BombGrendelHiveHoraceHubrechtIleumIrvinIsaacKing FranzLawrenceLeducLonesome LennyLorenzoMarieMinetteMollyMotherMrs. Victoria (D. Violet) • OttomoPanzerfaustQueen NancyRachel WongReginaRiccardoRobertoRoxieScythanaSeleneStanleyTaliesinTommy Ten-TonsUmbrellaVenusVitaleYu-WanMisc.
Archives
Terminology SkullgirlSkull HeartParasiteLiving WeaponMedici MafiaAnti-Skullgirl LabsThe Black EgretsCirque des CartesFishbone GangThe Last HopeThe Trinity
Stages Streets of New MeridianRiver King CasinoMedici TowerNew Meridian Rooftops
Rooftops AssaultNMO Arena | (Empty)Bath of Tefnut | (Sekhmet)MaplecrestNightmare CrestGrand Cathedral | (Empty)Final AtriumGehennaUnder the BridgeMeridian Area Rapid TransitLittle Innsmouth | (Night)Lab 8 | (Empty)Glass CanopyClass Notes
Misc.
System HUDControlsBasic MechanicsAdvanced Mechanics
Extras Art GalleryMarie 300%The Typing of the Skullgirls
Music Skullgirls Original Soundtrack (Tracklist) • "In a Moment's Time" • "Hitomi No Kioku"
Character QuotesScriptsGalleriesRelationshipsMove Lists
Other Media SkullgirlSSkullgalsKeep Skullgirls Growing!Digital Art Compendium

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