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Skullgirls Mobile is a free-to-play mobile spin-off/prequel of the original Skullgirls developed by Hidden Variable Studios. It was released for iOS and Android under LINE Corporation on May 25th 2017.

On January 15th, 2018, LINE Corporation separated from Autumn Games and Hidden Variable Studios, resulting in the LINE version of Skullgirls Mobile becoming inactive permanently.[1] The game was subsequently re-released under Autumn Games on January 18th, 2018.[2]

There are three game modes: Story, Prize Fights and Daily Events.

StoryEdit

Including the game's tutorial, the story of Skullgirls Mobile is told in the style of a visual novel, interspersed with a series of matches, and is set before the events of Skullgirls.

Main StoryEdit

In the tutorial, the player is introduced as having has just awoken after being experimented on by Brain Drain and Valentine at Lab 0. She tests the player's movements, introducing basic controls of the game.

Part 1: Egret Boot CampEdit

Having escaped Lab 0 thanks to Valentine, the player joins the Black Egrets and trains with Princess Parasoul to further understand the game's mechanics.

Part 2: A Fishbone to PickEdit

The player investigates Little Innsmouth to find out what the Fishbone Gang is up to.

Part 3: Who's The Boss?Edit

The player tails Andy Anvil to see who he is after.

Part 4: Going All InEdit

Having identified the real threat to New Meridian, the Black Egrets and the player infiltrate the River King Casino and "scrounge up some incriminating dirt".

Part 5: Ascent of a WomanEdit

The Black Egrets and the player ascend New Meridian's tallest tower and take on the deadliest crime organization in the city.

Origin StoriesEdit

Introduced in Update 1.3[3], these delve into the backstories of the Skullgirls characters. Every fight within an Origin Story requires a Fighter of that story’s character type.

Meaner. Better. Faster. StrongerEdit

Peacock's Origin Story, added on July 31st, 2017. This chapter covers her rescue from slavers by the Anti-Skullgirl Labs and her willing transformation into a soldier by Lab 8.

Beating the OddsEdit

Big Band's Origin Story, added on September 4th, 2017. This act concerns Ben Birdland who was betrayed by the corrupt police force, before being modified as an Anti-Skullgirl soldier by Lab 8.

Growing PainsEdit

Painwheel's Origin Story, added on September 29th, 2017. Carol awakens as Painwheel and has her abilities tested by Lab 0 while struggling to maintain her free will.

Last HopeEdit

Valentine's Origin Story, added on November 15th, 2017. Valentine embarks on a mission with the rest of the Last Hope to take down the Skullgirl and her shape-shifting cohort.

​Main Attraction Edit

Cerebella's Origin Story, added on December 21st, 2017. This chapter takes place a year prior to Skullgirls, where Cerebella, Beatrix and Feng are tested to see who will become the next agent for the Medicis.

Prize FightsEdit

Prize Fights is a game mode that requires the player to be at least level 10 to unlock it.

The game mode puts the player in a continuous string of 3v3 fights where they choose 3 among their collection of fighters and get matched to another team of 3 (created by other players). The matchmaking method is based on the total fighter score of the 3 chosen fighters (as a result, choosing higher-point fighters results in getting matched with tougher opponents). If the player wins a match, they will get an amount of score that counts towards reward tiers of the Prize Fights' theme (for example, 'Medici Shakedown' theme contains Canopy-Coin reward tiers). The more the player wins, the longer win streak and, therefore, the higher score multiplier will be so the player can get to higher reward tiers.

The following are Prize Fights' themes:

  • Blood Sport (Eliza)
  • Casket Match (Valentine)
  • Cutting Room Floor (Peacock)
  • Medici Shakedown (Canopy Coins)
  • No Pain, No Gain (Painwheel)
  • One-Man Band (Big Band)
  • Rumble Pack (Beowulf)
  • Two to Tangle (Filia)
  • Dame of Thrones (Parasoul)
  • Medici Pit Fighting (Canopy Coins and Gold Moves)
    • Medici Fight Club
    • Medici Crime Spree
    • Medici Heist
  • High Wire Hijinks (Cerebella)
  • Hot Off the Presses (Skill Points)
  • Second to Nun (Double)
  • Show Me Your Moves (Move Relics)
  • Night's Ghoul (Squigly)
  • Ring of Fire (Fire element)
  • Eye of the Storm (Air element)

Daily EventsEdit

Daily Events is a game mode unlocked by finishing 'Who's The Boss?' in the Story Mode.

The mode is akin to a daily Story Mode with varying sets of fights and rewards based on themes. Rewards for completion are Canopy Coins, a Special Moves, Blockbuster moves, and Theonite. The quality of the moves (Bronze, Silver or Gold) depends on the difficulty (Basic, Advanced and Expert, respectively).

Each day in a week has a different theme:

  • Mon: After School Special (Filia); Ghoul's Night Out (Squigly)
  • Tue: Walking The Beat (Big Band)
  • Wed: Routine Checkup (Valentine); Wednesday Night Rawr (Beowulf)
  • Thu: Anger Management (Painwheel)
  • Fri: Tickets to the Fun Show (Cerebella); Double Feature (Double)
  • Sat: Saturday Morning Cartoons (Peacock)
  • Sun: A Royal Audience (Parasoul); Bloody Sunday (Eliza)


Fighter CardsEdit

In lieu of a roster made up of completely different characters, Skullgirls Mobile has fighters based on seven different color palettes (including the original) of cast members from Skullgirls 2nd Encore, each with a unique title besides the character's name. In-game, this is explained as summoning fighters from parallel dimensions through the use of Relics.

The fighter cards are split between rankings of bronze, silver, gold, and diamond (with two palettes each for bronze and silver, and three or four for gold). Bronze Fighters of maximum level can be evolved to Silver Fighters by sacrificing three Fighters of the same tier and character type, Silver Fighters of maximum level can be evolved to Gold Fighters by sacrificing four Fighters of the same tier and character type, and Gold Fighters of maximum level can be evolved to Gold Fighters by sacrificing five Fighters of the same tier and character type as well as three Elemental Esscences matching the element of the Fighter to be evolved. This will reset the evolved Fighter back to Level 1, but costs to upgrade an evolved Fighter’s Skill Tree do not increase.

Fighters of each character palette is associated with its own element: fire, water, wind, light or dark.

List of Fighter Cards
Filia Bad Hair DayFrayed EndsHair ApparentBad Ms. Frosty • Sparring Partner • Parasite WeaveDread LocksWindsweptIdol Threat
Cerebella UnderstudyHeadstrongGray MatterBig Top • Sparring Partner • Armed ForcesHarlequinBrain Freeze
Peacock RerunSketchyInklingPeashooter • Sparring Partner • UntouchableThat's All Folks!Ultraviolent
Parasoul ShelteredHeavy ReignNo EgretsIvy League • Sparring Partner • PrimedPrincess PrideRegally BlondeStar Crossed
Painwheel RustyTwisted MettleRage AppropriateBlood Drive • Sparring Partner • BuzzkillRaw NervFireflyGrim Fan
Valentine ScrubIcy HotGraveyard ShiftO Mai • Sparring Partner • Silent KillLast HopeSurgeon GeneralPyro-Technique
Double NunsenseSundae SchoolTemple TyrantDoublicious • Sparring Partner • Immoral FiberRainbow BlightXenomorph
Squigly Stage FrightScared StiffDead HeatNearly Departed • Sparring Partner • PoltergustBio-ExorcistDead of WinterNecrobreaker
Big Band BasslineBeat BoxResonant EvilRobocopy • Sparring Partner • Private DickEpic SaxG.I. JazzMegasonic
Eliza In DenileDecryptedBloody ValentineScarlet Viper • Sparring Partner • Diva InterventionBloodbathRed Velvet
Beowulf UnderdogCold StonesNumber OneHype Man • Sparring Partner • Weekend WarriorWulfsbaneDragon Brawler


CONTROLSEdit

Swipe away: Dash backwards

Swipe Forward: Dash forward and attack

Swipe Forward Twice: Dash forward attack followed by knock back attack

Tap Light One Finger: Light attack press consecutively to combo

Tap Hold One Finger: Charge Attacks

Swipe Down One Finger: Perform a crouch (trip) attack

Swipe Up: Launch opponent in air. (Tap Immediately after launching the opponent to follow with aerial attacks)

Hold the Screen Two Fingers: Block

Swipe Anywhere Two Fingers: Throw

Press buttons on screen to Tag out, use Power attacks, and Blockbuster Attacks

ReferencesEdit

  1. Official Skullgirls Mobile Forum's LINE version shutdown
  2. Version 2.0.0
  3. 1.3.0 Update Notes (LIVE!)
Skullgirls
Games
Main Editions SkullgirlsSkullgirls EncoreSkullgirls 2nd Encore
Spin-offs Skullgirls Mobile
Characters
Main Cast Filia (Samson) • CerebellaPeacock (Avery) • ParasoulMs. FortunePainwheelValentineDouble
DLC Squigly (Leviathan) • Big BandFukuaEliza (Sekhmet) • BeowulfRobo-Fortune
Other AdamAeonAlbusAndy AnvilAnnieBeatrixBlack DahliaBrain DrainDelilahDr. AvianDr. GeigerFengGeorge BombGrendelHiveHoraceHubrechtIleumIrvinIsaacKing FranzLawrenceLeducLonesome LennyLorenzoMarieMinetteMollyMotherMrs. Victoria (D. Violet) • OttomoPanzerfaustQueen NancyRachel WongReginaRiccardoRobertoRoxieScythanaSeleneStanleyTaliesinTommy Ten-TonsUmbrellaVenusVitaleYu-WanMisc.
Archives
Terminology SkullgirlSkull HeartParasiteLiving WeaponMedici MafiaAnti-Skullgirl LabsBlack EgretsCirque des CartesFishbone GangThe Last HopeThe Trinity
Stages Streets of New MeridianRiver King CasinoMedici TowerNew Meridian RooftopsRooftops AssaultNMO Arena | (Empty)Bath of Tefnut | (Sekhmet)MaplecrestNightmare CrestGrand Cathedral | (Empty)Final AtriumGehennaUnder the BridgeMeridian Area Rapid TransitLittle Innsmouth | (Night)Lab 8 | (Empty)Glass CanopyClass Notes
Misc.
System HUDControlsBasic MechanicsAdvanced Mechanics
Extras Art GalleryMarie 300%The Typing of the Skullgirls
Music Skullgirls Original SoundtrackSkullgirls Original Soundtrack PLUSSkullgirls Soundtrack ListingIn a Moment's TimeHitomi No Kioku
Character QuotesScriptsGalleriesRelationshipsMove Lists
Other Media SkullgirlSSkullgalsKeep Skullgirls Growing!Digital Art Compendium