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Robo-Fortune/Move List

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Normals


LP
Catcher Tongue
RFsLP
A spring with a small pincer on the end comes out of Robo-Fortune's mouth and pinches her opponent. Can be chained twice.
c.LP
Hearing Blade
RFcLP
Robo-Fortune extends her ears outward and pokes her opponent from below. Can be chained twice.
j.LP
Arrow Click
RFjLP
Robo-Fortune forms her hand into a blade and thrusts it downward. Hits once.
MP
Flex Capacitor
RFsMP
Robo-Fortune punches with both hands as an electrical current travels down her arms and electrocutes the opponent. Hits 4 times.
c.MP
Gain Medium
RFcMP
Robo-Fortune fires a laser from both of her eyes and shoots the opponent's feet. Hits once.
j.MP
Cyclone Waltz
RFjMP
Robo-Fortune flips forward rapidly with her tail extended, slicing the opponent. Hits up to 6 times.
HP
Colimating Saw
RFsHP
A gigantic chainsaw emerges from Robo-Fortune's torso and shreds her opponent. Hits up to 5 times.
c.HP
Grounding Pound
RFcHP
Robo-Fortune unleashes a blast of electricity from her hand onto the ground. Launches. Hits once.
j.HP
Variable Cutter
RFjHP
Robo-Fortune fires energy from both of her hands in an X shape. Hits once.
LK
HF Quartz Blade
RFsLK
Robo-Fortune raises her knee and shoots a small flame from it. Hits once.
c.LK
LF Quartz Blade
RFcLK
Robo-Fortune sticks her knee outward and shoots a small flame from it. Hits once.
j.LK
Alpha Cutoff
RFjLK
Robo-Fortune extends her leg and kicks in front of her. Hits once.
MK
Overclawk
RFsMK
Robo-Fortune puts her robotic reflexes to use and performs a front-flipping kick with one foot without her opposite foot leaving the ground. Hits once.
c.MK
Scroll Heel
RFcMK
Robo-Fortune slide kicks her opponent as her toes take on the form of a rotating sawblade. Causes knockdown. Hits once.
j.MK
Beta Cutoff
RFjMK
Robo-Fortune extends her leg and kicks downward. Hits once.
HK
Device Driver
RFsHK
Robo-Fortune removes her tail and gives a mighty swing with it, similarly to Ms. Fortune's Outtake attack. The move knocks the opponent backward and causes them to smash into the wall. Hits once.
c.HK
Launch Headrone
RFcHK
RFHeads
Robo-Fortune's head rockets off of her shoulders and floats behind her through means of its own rocket booster. This attack alone hits once and launches upon contact, but only if Robo-Fortune is touching her opponent. Can only have out three heads at a time. To see the followups of this attack, refer to the "Specials" section of this page.
j.HK
Aerial Screw
RFjHK1
RFjHK2
Robo-Fortune flips upside down and rapidly rotates her body, slicing the opponent with her sharp toenails and her tail. Very similar to Ms. Fortune's s.HK (Wheel of Fortune), but done in the air. Hits up to 7 times.

Normal Throws


LPLK
Blast Processor
RFGroundThrow
Robo-Fortune grabs her opponent and lays on her back before her hands and legs seperate from her body and hover into the air using rocket boosters, still holding the opponent. Then, her stumps each fire a laser, creating one huge laser. The opponent flies upward before falling back onto the ground.
LPLK in air
Assault Battery
RFAirThrow
Robo-Fortune grabs her opponent and sends electrical currents from her arms, electrocuting him/her. Upon being hit one final time the opponent flies back a moderate distance and lands on the ground.

Specials


QCF + P
Theonite Beam (Air OK)
GroundLaserL
GroundLaserMandH
AirLaserL
AirLaserMandH
Robo-Fortune fires a laser from her eyes on the ground, or her M and H lasers from her heart in the air. LP has quick startup, aims low and hits once. MP has quick startup, aims straight forward and hits once. HP Has slow startup, aims straight forward and hits up to 5 times.
QCB + K
Control Headrone
RFSatellite
This Special move controls the heads that Robo-Fortune summoned via c.HK. Action depends on the Kick button pressed(See below).
QCB + LK
Headrone RAM
HeadroneRAM1
HeadroneRAM2
Launches one head like a missile and explodes upon contact with the opponent.
QCB + MK
Headrone Impact
RFbombhead
RFheadboom
Plants one head into the ground. It acts as a landmine, detonating when an opponent gets close enough to it or on its own after four seconds of inactivity.
QCB + HK
Headrone Salvo
HeadroneSalvo1
HeadroneSalvo2
All heads deployed will execute a barrage of missiles into the air, which rain down upon the opponent a few seconds later.
QCF + LK
Danger! Head Swap Action!
Danger1
Robo-Fortune opens her chest compartment as her head rapidly spins forward. Hits 5 times, final hit knocks down.
QCF + MK
Danger! Flailing Arm Hazard!
Danger2
Robo-Fortune extends her arms and rapidly rotates her torso. Hits 5 times.
QCF + HK
Danger! Rotating Component Hazard!
Danger3
Robo-Fortune crosses her arms and points her ears forward as her entire upper body spins forward. Hits 7 times, final hit causes short ground bounce.
HP, LK, 4, LP, LP
"Really Talks!"
RFReallyTalks
RFReallyTalks2
Robo-Fortune's taunt. Robo-Fortune acts as a talking doll, saying insulting quotes upon pulling her tail. If the taunt finishes, the number of missiles fired in her Headrone Salvo special attack will double.

Blockbusters


QCF + PP
Catastrophe Cannon
RFLevel1
RFLevel3
RFLevel5
Robo-Fortune draws gigantic guns from her body and annihilates her opponent(s) with huge lasers. This Blockbuster has three different variations;
  • Catastrophe Cannon Alpha - Consumes 1 Tension Meter
  • Catastrophe Cannon Gamma - Consumes 3 Tension meters, holding MP is required to execute the move
  • Catastrophe Cannon Omega - Consumes all 5 Tension meters, holding HP is required to execute the move
DP + KK
Magnet Trap
RFMagnetSuper
RFMagnetSuperSpin
RFMagnetSuperSlam
Works only on airborne opponents. Robo-Fortune's hand will form into a magnet and will pull her opponent towards it by holding any K button. Upon releasing the K button with precise timing, she will grab the opponent, hop into the air, and spin them around with her arm before slamming them violently onto the ground. A reference to Iron Tager's Atomic Collider command grab from the BlazBlue series.
QCB + PP
Systemic Circuit Breaker
RFSelfDestruct1
|
RFSelfDestruct2
Robo-Fortune tears her own heart out of her chest and crushes it, activating a self destruct sequence. For the next 10 seconds, she will flash, and her movements will slightly increase in speed. When the 10 seconds is up, she will explode, moderately damaging herself and heavily damaging her opponent.

Move Lists FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDouble
SquiglyBig BandFukuaElizaBeowulfRobo-Fortune
Universal CommandsTaunts

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