1) Character Portrait
The character currently in play is displayed here.
2) Reserve Area
If playing with a team of 2 or 3 characters, characters not in play will have a small portrait and current health displayed in this area.
3) Point Health
Displays the health for the character currently in play. When the character's health is zero, that character is knocked out. Full health is indicated by a green coloration; turning light blue after receiving any amount of damage. Early versions of the game had the health bar colored red regardless of damage taken.
4) Assist Signal
Indicates when a Partner character is available for Assist actions (like attacks and tag ins). When the green light is lit you can preform any 1 Assist action, if the red light is lit then you will be unable to do any. (Applies only to teams of 2 or 3)
5) Dramatic Tension Meter
This gauge shall fill as you attack and defend (and also through whiffing attacks, however you can't retreat and whiff and this effect stops once you have at least 1 bar full). By spending stocks of the Dramatic Tension Meter you will be able to unleash various techniques including Blockbuster attacks, Delayed Hyper Combos, Snap Backs, and more.
The number displayed next to your point character's portrait tells you how many full stocks you currently have. Each level has its own color: Black = Empty, Green = 1, Blue = 2, Purple = 3, Pink = 4, Orange = 5.
Signals how much time is left in the match, when it reaches 0 the fight is over and the player with the most combined health wins.