Normals
Stabs with a small dagger from a strand of her hair. Can be chained twice. |
Pokes the opponent with a small hair comb, really short range, very fast. Can be chained twice. |
Taps quickly with the tip of her hair that takes the form of a razor. |
Sticks her arm out and her hair turns into gator teeth and bites down, long range, very fast. |
Flips her hair up and it launches on hit, long vertical range, medium speed. |
Makes a spinning saw out of hair that wraps around her whole torso like a hula hoop, hits 6 times, medium speed, close range. |
Makes pigtails out of her hair and then uses them both to swing straight up, long range and then closes in tighter near the end, launches the opponent, jump cancelable. |
Makes a scorpion tail and stabs out in front of her, crouches down and has a tiny hitbox, really long range, slow, bounces the opponent off the floor on air hit. |
Makes all kinds of knives, tools and accessories out of her hair and they all hit at once, medium range, very fast. |
Kicks with her front kick, short range, very fast. |
Small tap with her foot, really short range, fast. |
Kicks upward, small range, fast. |
Turns backwards and kicks with her back kick, medium range, fairly fast. |
Leans back on her arm and makes a small pose while her hair makes a puddle on the floor and drills the opposing foot for a few hits, sucks the opponent in, medium speed, long range. |
Kicks downward, then a strand of hair covers her foot and bites down on the opponent, two hits, medium range on the first hit, long range on the second, good speed. |
Uses her hair to lift her up and then launches herself forward, knocks the opponent backwards on hit. |
Slides across the floor with a spiked foot covered in hair, long range, slow. Knocks the opponent down on hit. |
Lifts her feet up and makes a large pair of scissors out of her hair and aims them straight down, medium range, doesn't reach in front of her, knocks the opponent down on air hit. |
Normal Throws
Ground throw. Samson transforms into an octopus, squeezes the opponent fiercely, and tosses them aside. |
Air throw. Samson transforms into a widow and flings the captured opponent up and down. |
Specials
Filia quickly drops to the floor and makes a drill of hair arise from the ground, the strength of the punch determines the location. |
A “Dragon Punch” attack which jets Filia into the air while Samson takes the shape of a pair of gator jaws. The strength of the punch determines the height of the attack. |
Filia curls into a ball as Samson covers her in sharp spikes and they roll forward; the strength of the kick determines the numbers of hits when on ground. Can also be done in the air, but the strength kick just determines the angle of the attack.
References Sonic the Hedgehog's Spin Dash. |
Filia's taunt. Filia turns her head and flings her hair upward. Hits once when opponent is close, inflicts 5 damage and hitstun is 8 frames, but does not kill. |
Team Moves
Filia flies on-screen with a strong kick that knocks back any opponents it connects with and causes wall bounce. |
Filia fiercely swings her hair around and knocks the opposing point character offscreen. |
Blockbusters
Samson takes on a cockroach like state and makes Filia rush at her opponent, the final hit sends the opponent airborne in the opposite direction, wall bouncing them back into your hit range. Can also be used in air.
References Franz Kafka's novella The Metamorphosis, in which the character Gregor Samsa turns into an insect. |
An enhanced version of Updo which will carry the opponent high up in the air along with you before chomping down on them and crashing back into the ground. |
Samson explodes into a large figure and upchucks a hairball from his mouth, sending the opponent flying. |
General Strategies[]
- Filia's j. is very effective for rushdown. This move, combined with air dashes, is very effective for rushdown & keeping pressure.
- If the opponent is blocking the j. rushdown, then end the rushdown by doing j.. This will cause a cross-up on the opponent. Then use c. on the ground so that you can confuse the opponent as to where they should block.
- c. pulls an opponent towards you if it lands. You can use this to your advantage by calling out an assist in order to either extend a combo, or get a mix-up with a grab.
Chains[]
Trivia[]
- Gregor Samson is a reference to the short story "The Metamorphosis" by Franz Kafka.
Move Lists | Filia • Cerebella • Peacock • Parasoul • Ms. Fortune • Painwheel • Valentine • Double • Squigly • Big Band • Fukua • Eliza • Beowulf • Robo-Fortune • Annie • Umbrella • Black Dahlia • Marie |
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Universal Commands • Taunts |