Normal
Cerebella performs a jab. Can be chained twice. |
Cerebella attacks with a low chop. |
Cerebella attacks with a series of aerial jabs. The number of jabs depends on how many times the player taps the LP button. |
Vice Versa elbows the opponent, which causes him or her to stagger. |
Cerebella lowers herself down so Vice Versa can attack with the back of his elbow. |
Vice Versa attacks with a mid-air slap. |
Vice Versa fiercely slams his fist on the ground. |
Vice-Versa thrusts his arm out in a pronated muscle flex position. This attack launches the opponent in the air. |
Vice-Versa claps his hands in a downward angle. You can actually hold the button and cause Cerebella to glide a good distance; however it can only be followed up by finishing the clap. |
Cerebella turns around and lifts her foot up to attack with the blade at the end. |
Cerebella does a low kick with the blade in her boot. |
Cerebella extends her leg to slice her opponent with the from her boot. |
Cerebella does a turning drop kick while holding on to Vice Versa. |
Cerebella does a flip kick that lauches the opponent into the air. |
Cerebella extends both of her legs to do a dropkick. |
Cerebella attacks with a standard double kick and then flips around to do another with both blades out of her boots while holding on to Vice Versa. |
Vice-Versa reaches out with one arm and tries to sweep the opponent. Hits low. |
Cerebella extends her legs out and hits you with blades from both shoes. Knocks down airborne opponents. Ok range, good stun. |
Command Normals
Vice Versa attacks with a fierce punch that sends the opponent sliding. |
Vice Versa attacks with an elbow drop the knocks the opponent down. |
Normal Throws
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Specials
A short reach command grab that flings the opponent in the air and impales them via Vice-Versa’s horns. |
A far reaching command grab in which Cerebella swings around her opponent before smacking them to the ground. |
An anti-air command grab where Vice-Versa will hold the opponent by their legs and Cerebella will slap them around a bit before Vice-Versa send them flying away with a powerful smack. |
A move reminiscent of an old Japanese prank called kanchou, whereas Vice Versa sends the opponent flying by powerfully poking them from behind. |
An overhead command throw where Vice-Versa will come off Cerebella’s head and hold down the opponent allowing her to pummel them. This move has OTG and Stagger properties. |
Reflects projectiles. |
A projectile reflecting move in which Cerebella spins Vice-Versa with all of her might, causing him to tornado spin on her head. |
Cerebella's taunt. Vice-Versa clenches his fists whilst Cerebella gives him a kiss on the arm. |
Team Moves
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Blockbusters
Vice-Versa swings his arms around in a large radial 360 motion as Cerebella skips along forward. |
General Strategies
Fighting as Cerebella
Cerebella's attacks deal tremendous amounts of damage, making her a nightmare against one-character teams. Even against multiple-character teams, her attacks and grapples can leave an opponent in critical condition until their health regenerates.
Fighting against Cerebella
A multiple-character team is strongly recommended when facing Cerebella. Most damage incurred from Cerebella's most powerful attacks/grapples ends up as "scratch", or recoverable damage. Once this happens, simply switch characters as soon as possible and keep a wary eye out for Outtakes. Ranged attacks are recommended to keep her at bay, as it takes an incredibly fast hand and reaction speed to pull off "Diamond Deflector"
Combos
c. → s. → j. → j. → j. → j. → c. → c. → +Move Lists | Filia • Cerebella • Peacock • Parasoul • Ms. Fortune • Painwheel • Valentine • Double • Squigly • Big Band • Fukua • Eliza • Beowulf • Robo-Fortune • Annie • Umbrella • Black Dahlia • Marie |
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Universal Commands • Taunts |