Cerebella extends her legs out and hits you with blades from both shoes. Knocks down airborne opponents. Ok range, good stun.
Vice Versa attacks with a fierce punch that sends the opponent sliding.
+ (In air)
Vice Versa attacks with an elbow drop the knocks the opponent down.
The Flying Wisegirl
A short reach command grab that flings the opponent in the air and impales them via Vice-Versa’s horns.
A far reaching command grab in which Cerebella swings around her opponent before smacking them to the ground.
An anti-air command grab where Vice-Versa will hold the opponent by their legs and Cerebella will slap them around a bit before Vice-Versa send them flying away with a powerful smack.
+ (In air)
An aerial command grab which catches grounded opponents, Cerebella uses Vice-Versa like a parachute and ensnares the opponent inside, beating them to a pulp as you float gently to the ground.
Lock n’ Load
A chargeable move where Vice-Versa stocks his arm like a gun and upon release delivers a hard, piston like straight jab. A crudely drawn cat has a .02% chance of appearing using this move, though it has no effect.
A command dash which gives Cerebella a variety of options; she can cancel it prematurely, cross her opponent up, and also straight up attack. This move also has super armor properties. The distance of the run depends on the pressed kick button.
Cerebella stops running.
(hold) or (hold)
A move reminiscent of an old Japanese prank called kanchou, whereas Vice Versa sends the opponent flying by powerfully poking them from behind.
Cerebella headbutts the opponent with Vice Versa, who forms enlarged goat horns. A kill with this move shows an effect displaying '2000' on the screen, along with an additional hit stop effect.
An overhead command throw where Vice-Versa will come off Cerebella’s head and hold down the opponent allowing her to pummel them. This move has OTG and Stagger properties.
A move where Vice Versa thrusts his hands up with his index and pinky fingers held out like a pair of horns, hitting ground users extremely close to Cerebella. This move plays a guitar riff sound effect every time.
A projectile reflecting move in which Cerebella spins Vice-Versa with all of her might, causing him to tornado spin on her head.
, , , ,
Cerebella's taunt. Vice-Versa clenches his fists whilst Cerebella gives him a kiss on the arm.
Diamond Dynamo [Level 1]
Vice-Versa swings his arms around in a large radial 360 motion as Cerebella skips along forward.
Ultimate Showstopper [Level 1]
Cerebella grabs the opponent and proceeds to mercilessly smash them into the ground until she tosses Vice-Versa (with them in his grasp) skyward and ends it with Vice-Versa forcefully impaling them on a giant sword that Cerebella balances on one foot.
Devil Horns + right before final hit
Diamonds are Forever [Level 3]
Cerebella lifts up a chunk of the ground and tosses it into the air. She then winds up and jettisons it at her opponent, turning it into a diamond in the process. Unlimited armor before the super flash.
Cerebella's attacks deal tremendous amounts of damage, making her a nightmare against one-character teams. Even against multiple-character teams, her attacks and grapples can leave an opponent in critical condition until their health regenerates.
A multiple-character team is strongly recommended when facing Cerebella. Most damage incurred from Cerebella's most powerful attacks/grapples ends up as "scratch", or recoverable damage. Once this happens, simply switch characters as soon as possible and keep a wary eye out for Outtakes.
Ranged attacks are recommended to keep her at bay, as it takes an incredibly fast hand and reaction speed to pull off "Diamond Deflector"