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Normal


LP
Tune Up
BellasLP1
BellasLP2
Cerebella performs a jab. Can be chained twice.
c.LP
Kneecapper
BellacLP
Cerebella attacks with a low chop.
j.LP
Trapeze Act
BellajLP1
BellajLP2
Cerebella attacks with a series of aerial jabs. The number of jabs depends on how many times the player taps the LP button.
MP
Medici Shakedown
BellasMP
Vice Versa elbows the opponent, which causes him or her to stagger.
c.MP
Enforcer Elbow
BellacMP
Cerebella lowers herself down so Vice Versa can attack with the back of his elbow.
j.MP
Slap Chop
BellajMP
Vice Versa attacks with a mid-air slap.
HP
Tent Stake Hammer
BellasHP
Vice Versa fiercely slams his fist on the ground.
c.HP
Boost-iere
BellacHP
Vice-Versa thrusts his arm out in a pronated muscle flex position. This attack launches the opponent in the air.
j.HP
Glide n' Chop
Bellaglide
BellajHP
Vice-Versa claps his hands in a downward angle. You can actually hold the button and cause Cerebella to glide a good distance; however it can only be followed up by finishing the clap.
LK
Point Cut
BellasLK
Cerebella turns around and lifts her foot up to attack with the blade at the end.
c.LK
Diamond Scratch
BellacLK
Cerebella does a low kick with the blade in her boot.
j.LK
Single Cut
BellajLK
Cerebella extends her leg to slice her opponent with the from her boot.
MK
Cugine Kick
BellasMK
Cerebella does a turning drop kick while holding on to Vice Versa.
c.MK
Loop de Loop
BellscMK
Cerebella does a flip kick that lauches the opponent into the air.
j.MK
Brilliant Dropkick
BellajMK
Cerebella extends both of her legs to do a dropkick.
HK
Adagio Swing
BellasHK1
BellasHK2
Cerebella attacks with a standard double kick and then flips around to do another with both blades out of her boots while holding on to Vice Versa.
c.HK
Medici Legbreaker
BellacHK
Vice-Versa reaches out with one arm and tries to sweep the opponent. Hits low.
j.HK
Princess Cut
BellajHK
Cerebella extends her legs out and hits you with blades from both shoes. Knocks down airborne opponents. Ok range, good stun.

Command Normals


6 + MP
Titan Knuckle
TitanKnuckle
Vice Versa attacks with a fierce punch that sends the opponent sliding.
2 + MP (In air)
Unbreakable Elbow
UnbreakableElbow
Vice Versa attacks with an elbow drop the knocks the opponent down.

Normal Throws


LPLK
Cere-rana
Cere-rana 01
Cere-rana 02
This section requires expansion.
LPLK (in air)
The Flying Wisegirl
The Flying Wisegirl 01
The Flying Wisegirl 02
This section requires expansion.
LPLK (counter)
Throw Escape
Cerebella Escape
This section requires expansion.

Specials


QCF + LPLK
Diamond Drop
Diamond Drop 01
Diamond Drop 02
A short reach command grab that flings the opponent in the air and impales them via Vice-Versa’s horns.
QCB + LPLK
Merry Go-Rilla
Merry Go-Rilla 01
Merry Go-Rilla 02
A far reaching command grab in which Cerebella swings around her opponent before smacking them to the ground.
DP + LPLK
Excellebella
Excellebella 01
Excellebella 02
An anti-air command grab where Vice-Versa will hold the opponent by their legs and Cerebella will slap them around a bit before Vice-Versa send them flying away with a powerful smack.
QCF + LPLK (In air)
Grab Bag
Grab Bag
An aerial command grab which catches grounded opponents, Cerebella uses Vice-Versa like a parachute and ensnares the opponent inside, beating them to a pulp as you float gently to the ground.
QCF + P
Lock n’ Load
Lock n’ Load
A chargeable move where Vice-Versa stocks his arm like a gun and upon release delivers a hard, piston like straight jab. A crudely drawn cat has a .02% chance of appearing using this move, though it has no effect.
4 (hold), 6 + K
Tumbling Run
Tumbling Run 01
A command dash which gives Cerebella a variety of options; she can cancel it prematurely, cross her opponent up, and also straight up attack. This move also has super armor properties. The distance of the run depends on the pressed kick button.
Xx LK or LP
Run Stop
Tumbling Run 02
Cerebella stops running.
Xx MK (hold) or MP (hold)
Kanchou
Kanchou
A move reminiscent of an old Japanese prank called kanchou, whereas Vice Versa sends the opponent flying by powerfully poking them from behind.
Xx HK or HP
Battle Butt
Battle Butt
Cerebella headbutts the opponent with Vice Versa, who forms enlarged goat horns. A kill with this move shows an effect displaying '2000' on the screen, along with an additional hit stop effect.
Xx LPLK
Pummel Horse
Pummel Horse 01
Pummel Horse 02
An overhead command throw where Vice-Versa will come off Cerebella’s head and hold down the opponent allowing her to pummel them. This move has OTG and Stagger properties.
DP + LP
Diamond Deflector
Diamond Deflector
Reflects projectiles.
DP + MP
Devil Horns
Devil Horns
A move where Vice Versa thrusts his hands up with his index and pinky fingers held out like a pair of horns, hitting ground users extremely close to Cerebella. This move plays a guitar riff sound effect every time.
DP + HP
Cere-Copter
Cere-Copter
A projectile reflecting move in which Cerebella spins Vice-Versa with all of her might, causing him to tornado spin on her head.
LP, MP, 4, LK, MK
Medici Muscle
Medici Muscle
Cerebella's taunt. Vice-Versa clenches his fists whilst Cerebella gives him a kiss on the arm.

Team Moves


MPMK / HPHK
Break-in Elbow
UnbreakableElbow
Tag-In
This section requires expansion.
MPMK / HPHK
Go get 'em!
Go get 'em!
Tag-Out
This section requires expansion.
QCF + MPMK / HPHK
Hammer Toss
Hammer Toss 01
Hammer Toss 02
Outtake
This section requires expansion.

Blockbusters


QCF + PP
Diamond Dynamo [Level 1]
Diamond Dynamo 01
Diamond Dynamo 02
Vice-Versa swings his arms around in a large radial 360 motion as Cerebella skips along forward.
360 + LPLK
Ultimate Showstopper [Level 1]
Ultimate Showstopper 01
Ultimate Showstopper 02
Ultimate Showstopper 03
Cerebella grabs the opponent and proceeds to mercilessly smash them into the ground until she tosses Vice-Versa (with them in his grasp) skyward and ends it with Vice-Versa forcefully impaling them on a giant sword that Cerebella balances on one foot.

Xx Devil Horns DP + MP right before final hit

QCB + PP
Diamonds are Forever [Level 3]
Diamonds are Forever 01
Diamonds are Forever 02
Diamonds are Forever 03
Cerebella lifts up a chunk of the ground and tosses it into the air. She then winds up and jettisons it at her opponent, turning it into a diamond in the process. Unlimited armor before the super flash.

General Strategies


Fighting as CerebellaEdit

Cerebella's attacks deal tremendous amounts of damage, making her a nightmare against one-character teams. Even against multiple-character teams, her attacks and grapples can leave an opponent in critical condition until their health regenerates.

Fighting against CerebellaEdit

A multiple-character team is strongly recommended when facing Cerebella. Most damage incurred from Cerebella's most powerful attacks/grapples ends up as "scratch", or recoverable damage. Once this happens, simply switch characters as soon as possible and keep a wary eye out for Outtakes. Ranged attacks are recommended to keep her at bay, as it takes an incredibly fast hand and reaction speed to pull off "Diamond Deflector"

CombosEdit

c.LKs.HPj.LPj.LKj.MKj.HPc.MPc.HKQCF + PP

Move Lists FiliaCerebellaPeacockParasoulMs. FortunePainwheelValentineDouble
SquiglyBig BandFukuaElizaBeowulfRobo-Fortune
Universal CommandsTaunts

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