|Diamond In The Rough|
|Likes||Competition, Showing off, Cats, Professional wrestling, Sudoku, Flirting, Pleasing Vitale, Teasing her roommate Feng|
|Dislikes||Badmouthing of the Circus, Badmouthing of Vitale, Angry people, Quitters, Cockroaches|
Cerebella is one of the playable characters in Skullgirls.
The biggest sensation in the Cirque des Cartes, Cerebella is a tumbling, soaring dynamo of star power: throughout the Canopy Kingdom, she’s admired for her enormous strength and alluring curves. Sadly, this acrobatic orphan only desires the attention of one man, mobster Vitale Medici, who took her in and became the closest thing to a father she’s ever known.
While inherently good, Cerebella serves the mafia as a leg-breaker when not performing in the circus. Cerebella is the only person capable of controlling her powerful Living Weapon hat, Vice-Versa, so Vitale is stingy with his affections to keep her fighting in his corner.
After defeating Marie, Cerebella obtains the Skull Heart but decides not to make a wish just before Ms. Fortune makes an attempt to steal it. Cerebella stops the attempt by catching her in Vice-Versa's hands with Ms. Fortune still screaming threats against the Medici Mafia. She claims that she won't stop as long as the life gem still flows through her veins, which rings out to Cerebella. Using Vice-Versa's strength, Cerebella crushes Ms. Fortune's body into nothingness and reveals the life gem.
Soon after, Cerebella (as well as Vice-Versa) are seen in a bunny costume sitting on Vitale's lap with him congratulating her on a job well done.
Cerebella looks away with a sad expression in regret for killing Ms. Fortune in the process.
Cerebella is an energetic go getter who enjoys entertaining the crowd at the circus. In the fighting circle, she is confident in her and Vice Versa's abilities and the two make a formidable team. Despite the fighting, she is a very kind-hearted girl who shows no negative feelings towards any person unless they mess with anyone (i.e. Vitale and the Medici clan) she deems family. As shown in story mode, Cerebella is hostile towards Ms. Fortune for wanting to kill the Medici clan, unaware of their true intentions. Even with said hostility, she does not want to harm anyone to the point of death, even if it was Ms. Fortune. Judging by the look of sadness on her face after killing Ms. Fortune, she has shown signs of regret.
Cerebella 's drive to make Vitale happy most likely stem from daddy issues. She also unconciously avoids getting to know others and lives her life casually. Although Marie deemed her pure, she is not literally pure, but pure in the sense that she is not aware of how bad the Medici Mafia is.
Cerebella is the master of Vice Versa; its giant arms grappling and throwing foes around the screen like ragdolls. Cerebella herself is a talented acrobat and has no trouble adjusting her body to suit Vice Versa's needs, she is vicious with punches and kicks and contains hidden blades in the heels of her boots for a nasty surprise.
Cerebella is known for her beautiful and simple black eyes, slightly tan skin, and cerulean hair color. Cerebella's hair is tied in a sharp ponytail, and on her head is Vice Versa. Her attire consists of a sleeved mini dress with orange and black colors. Cerebella wears thigh-lengthed boots with a pair of small skulls in each.
- Movement: Can only step, no air dash.
- Aesthetics: Cerebella's palettes can include gloves and shorts.
- Default colors
- Rainbow Mika (Street Fighter Alpha 3)
- Harley Quinn (Batman)
- Nights (NiGHTS into Dreams...)
- Hollywood Hulk Hogan (World Wrestling Entertainment)
- Hugo Andore (Final Fight/Street Fighter III:Second Impact)
- Cerebella's Bunny Suit
- Original colors
- Rash (Battletoads)
- Original colors
- American flag
- Original colors
- Original colors
- Potemkin (Guilty Gear)
- Original colors
- Original colors
- Maleficent (Disney's Sleeping Beauty)
- Homura Akemi (Puella Magi Madoka Magica)
- Brazilian flag - Indiegogo backer color
- Currently unknown - Indiegogo backer color
LP (Tune Up)
Cerebella performs a jab. Can be chained twice.
cr. LP (Kneecapper)
Cerebella attacks with a low chop.
j. LP (Trapeze Act)
Cerebella attacks with a series of aerial jabs. The number of jabs depends on how many times the player taps the LP button.
MP (Medici Shakedown)
Vice Versa elbows the opponent, which causes him or her to stagger.
cr. MP (Enforcer Elbow)
Cerebella lowers herself down so Vice Versa can attack with the back of his elbow.
j. MP (Slap Chop)
Vice Versa attacks with a mid-air slap.
HP (Tent Stake Hammer)
Vice Versa fiercely slams his fist on the ground.
cr. HP (Boost-iere)
Vice-Versa thrusts his arm out in a pronated muscle flex position. This attack launches the opponent in the air.
j. HP (Glide n' Chop)
Vice-Versa claps his hands in a downward angle. You can actually hold the button and cause Cerebella to glide a good distance; however it can only be followed up by finishing the clap.
LK (Point Cut)
Cerebella turns around and lifts her foot up to attack with the blade at the end.
cr. LK (Diamond Scratch)
Cerebella does a low kick with the blade in her boot.
j. LK (Single Cut)
Cerebella extends her leg to slice her opponent with the from her boot.
MK (Cugine Kick)
Cerebella does a turning drop kick while holding on to Vice Versa.
cr. MK (Loop de Loop)
Cerebella does a flip kick that lauches the opponent into the air.
j. MK (Brilliant Dropkick)
Cerebella extends both of her legs to do a dropkick.
HK (Adagio Swing)
Cerebella attacks with a standard double kick and then flips around to do another with both blades out of her boots while holding on to Vice Versa.
cr. HK (Medici Legbreaker)
Vice-Versa reaches out with one arm and tries to sweep the opponent. Hits low.
j. HK (Princess Cut)
Cerebella extends her legs out and hits you with blades from both shoes. Knocks down airborne opponents. Ok range, good stun.
Vice Versa attacks with a fierce punch that sends the opponent sliding.
Vice Versa attacks with an elbow drop the knocks the opponent down.
A short reach command grab that flings the opponent in the air and impales them via Vice-Versa’s horns.
A far reaching command grab in which Cerebella swings around her opponent before smacking them to the ground.
An anti-air command grab where Vice-Versa will hold the opponent by their legs and Cerebella will slap them around a bit before Vice-Versa send them flying away with a powerful smack.
An aerial command grab which catches grounded opponents, Cerebella uses Vice-Versa like a parachute and ensnares the opponent inside, beating them to a pulp as you float gently to the ground.
A chargeable move where Vice-Versa stocks his arm like a gun and upon release delivers a hard, piston like straight jab.
A command dash which gives Cerebella a variety of options; she can cancel it prematurely, cross her opponent up, and also straight up attack. This move also has super armor properties. The distance of the run depends on the pressed kick button.
Cerebella stops running.
A move reminiscent of an old Japanese prank called kanchou, whereas Vice Versa sends the opponent flying by powerfully poking them from behind.
Cerebella headbutts the opponent with Vice Versa, who forms enlarged goat horns.
An overhead command throw where Vice-Versa will come off Cerebella’s head and hold down the opponent allowing her to pummel them. This move has OTG and Stagger properties.
A move where Vice Versa thrusts his hands up with his index and pinky fingers held out like a pair of horns.
A projectile reflecting move in which Cerebella spins Vice-Versa with all of her might, causing him to tornado spin on her head.
Vice-Versa swings his arms around in a large radial 360 motion as Cerebella skips along forward.
Cerebella grabs the opponent and proceeds to mercilessly smash them into the ground until she tosses Vice-Versa (with them in his grasp) skyward and ends it with Vice-Versa forcefully impaling them on a giant sword that Cerebella balances on one foot.
Cerebella lifts up a chunk of the ground and tosses it into the air. She then winds up and jettisons it at her opponent, turning it into a diamond in the process. Unlimited armor before the super flash.
Fighting as Cerebella
Cerebella's attacks deal tremendous amounts of damage, making her a nightmare against one-character teams. Even against multiple-character teams, her attacks and grapples can leave an opponent in critical condition until their health regenerates.
Fighting against Cerebella
A multiple-character team is strongly recommended when facing Cerebella. Most damage incurred from Cerebella's most powerful attacks/grapples ends up as "scratch", or recoverable damage. Once this happens, simply switch characters as soon as possible and keep a wary eye out for Outtakes. Ranged attacks are recommended to keep her at bay, as it takes an incredibly fast hand and reaction speed to pull off "Diamond Deflector"
c.LK -> s.HP -> j.LP -> j.LK -> j.MK -> j.HP -> c.MP -> c.HK -> Diamond Dynamo
- Her name is a play on the word "cerebellum". The cerebellum is the part of the brain at the lower rear of the head which controls motor functions.
- Cerebella is voiced by Christina Vee, the voice director for Skullgirls and also known for voicing Noel Vermillion in BlazBlue and Mio Akiyama in K-On!.
- If Cerebella kills an opponent with her Battle Butt attack, "2000" will appear on screen in a similar fashion as killing an enemy in Battletoads, an intentional reference placed into the game by Mike Z.
- Cerebella, like several members of the Cirque des Cartes(Circus of Cards), is incorporated with one of the four symbols or 5 characters in a deck of playing cards. Her symbol is the Diamond.